GDD Mechanics
Game Mechanics
Every Level:
Statues - The statues each start on a random platform. They move when the player moves. One of them will move in the same direction as the player and the other will move in the opposite direction. They can jump onto the player resulting in the player's death. After which the player must start the level from the beginning.
Platforms - The player and the statues will jump across the platforms.
Target Platforms - The statues must land on these platforms to progress the game.
Hazards
fire bar - these will spin around, sometimes over platforms. If the player jumps on the flames or if the flames touch the player, they will get burned and jump to a random platform. The Statues will not move when this happens.
Ice Platforms - Depending on the direction that the player jumps from. When the player lands, they will slide to the opposite side of the platform and immediately jump to the next platform. The statues will move accordingly when this happens.
Rotating Platforms - These platforms will rotate, potentially causing the player to jump to a platform that they didn't want to.
Lasers - These can fire over multiple platforms in a straight line. They can be turned off and on by the switches/buttons. When a player touches one, the player dies and has to start the level over again.
Switches/Buttons - These will turn certain hazards off and on when you jump on them.
This is Restful
Platform hopping with statues!
Status | In development |
Author | Kiran M. |
Genre | Puzzle |
Tags | Singleplayer, Unity |
More posts
- Full GDDDec 19, 2022
- GDD Gameplay ExperienceDec 19, 2022
- GDD Character ControlsOct 19, 2022
- GDD ConflictSep 25, 2022
- GDD Story + SettingSep 25, 2022
- Journal EntriesSep 24, 2022
- GDD OverviewSep 22, 2022
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